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<item rdf:about="http://blog.acm.org/archives/chi2006/svs/2006/04/social_computin_1.html">
<title>Social Computing 3</title>
<link>http://blog.acm.org/archives/chi2006/svs/2006/04/social_computin_1.html</link>
<description><![CDATA[<p><a href="http://www.chi2006.org/sessiondetail.php?sessionid=4309">Social Computing 3</a><br />
Jeremy Birnholtz - Chair (U. of Toronto)</p>

<p>- Paper: Creative creation and sense-making of mobile media</p>

<p>- CHI note: Watching the cars go round and round: Designing for active speaking</p>

<p>- CHI note: Ethnography in the Kindergarten: Examining children's play experiences</p>

<p>- CHI note: Robot-human interaction with an Anthropomorphic percussionist</p>]]></description>
<dc:subject>JudeYew-sv7</dc:subject>
<dc:creator>sv7</dc:creator>
<dc:date>2006-04-27T16:08:57-06:00</dc:date>
</item>
<item rdf:about="http://blog.acm.org/archives/chi2006/svs/2006/04/social_computin.html">
<title>Social Computing 2</title>
<link>http://blog.acm.org/archives/chi2006/svs/2006/04/social_computin.html</link>
<description><![CDATA[<p><strong><a href="http://www.chi2006.org/sessiondetail.php?sessionid=4110">Social Computing 2:</a></strong><br />
Victoria Bellotti (PARC)</p>

<p>- <a href="http://scholar.google.com/url?sa=U&q=http://www-users.cs.umn.edu/~cosley/research/papers/itr-chi2006.pdf">Paper: Using intelligent task routing and contribution review to help communities build artifacts of lasting value</a><br />
- <a href="http://scholar.google.com/url?sa=U&q=http://hci.stanford.edu/publications/2006/groupTimeCHI2006.pdf">Paper: groupTime: Preference based group scheduling</a><br />
- Paper: Accounting for taste: Using profile similarity to improve recommender systems</p>]]></description>
<dc:subject>JudeYew-sv7</dc:subject>
<dc:creator>sv7</dc:creator>
<dc:date>2006-04-27T11:09:04-06:00</dc:date>
</item>
<item rdf:about="http://blog.acm.org/archives/chi2006/svs/2006/04/thursday_-_disa.html">
<title>Thursday - Disabilities - 11:30 - 516D</title>
<link>http://blog.acm.org/archives/chi2006/svs/2006/04/thursday_-_disa.html</link>
<description><![CDATA[<p><a href="http://portal.acm.org/citation.cfm?id=1124772.1124941&coll=GUIDE&dl=GUIDE&type=series&idx=1124772&part=Proceedings&WantType=Proceedings&title=Conference%20on%20Human%20Factors%20in%20Computing%20Systems&CFID=://www.google.ca/search?q=+Feeling+what+you+hear%3A+tactile+feedback+for+navigation+of+audio+graphs&CFTOKEN=www.google.ca/search?q=+Feeling+what+you+hear%3A+tactile+feedback+for+navigation+of+audio+graphs">Paper Feeling what you hear: tactile feedback for navigation of audio graphs</a><br />
Steven Wall, Stephen Brewster</p>

<p><br />
<a href="http://portal.acm.org/citation.cfm?id=1124772.1124942&coll=GUIDE&dl=GUIDE&type=series&idx=1124772&part=Proceedings&WantType=Proceedings&title=Conference%20on%20Human%20Factors%20in%20Computing%20Systems&CFID=://www.google.ca/search?q=+Feeling+what+you+hear%3A+tactile+feedback+for+navigation+of+audio+graphs&CFTOKEN=www.google.ca/search?q=+Feeling+what+you+hear%3A+tactile+feedback+for+navigation+of+audio+graphs">Paper Remote Usability Evaluations With Disabled People [Best of CHI Nominee]</a><br />
Helen Petrie, Fraser Hamilton, Neil King, Pete Pavan</p>

<p><br />
<a href="http://portal.acm.org/citation.cfm?id=1124772.1124943&coll=GUIDE&dl=GUIDE&type=series&idx=1124772&part=Proceedings&WantType=Proceedings&title=Conference%20on%20Human%20Factors%20in%20Computing%20Systems&CFID=://www.google.ca/search?q=+Feeling+what+you+hear%3A+tactile+feedback+for+navigation+of+audio+graphs&CFTOKEN=www.google.ca/search?q=+Feeling+what+you+hear%3A+tactile+feedback+for+navigation+of+audio+graphs">Paper Desperately Seeking Simplicity: How Families with Young Adults with Cognitive Disabilities Adopt Assistive Technologies [Best of CHI Nominee]</a><br />
    Melissa Dawe</p>]]></description>
<dc:subject>chi2006</dc:subject>
<dc:creator>sv4</dc:creator>
<dc:date>2006-04-27T10:35:32-06:00</dc:date>
</item>
<item rdf:about="http://blog.acm.org/archives/chi2006/svs/2006/04/papers_beliefs.html">
<title>Papers: Beliefs and Affect</title>
<link>http://blog.acm.org/archives/chi2006/svs/2006/04/papers_beliefs.html</link>
<description><![CDATA[<p><strong>[In progress from 11:30 - 13:00 at 511abde]</strong></p>
<p>HCI, with its roots in Human Factors Engineering has traditionally been focused on efficiency and task completion. Lately, though, there is recognition that the affective aspects of human-machine systems play a role in the users' experience of a system, as well as having important implications for the usability of interfaces. Drawing on a tradition of <a href="http://www.questia.com/library/psychology/personality-and-emotions/affect.jsp">psychological work</a> on belief and affect, the speakers in this session present papers on how the affective aspects of interfaces can improve interaction, and how to measure and use affect in designing interfaces. </p>
<p><strong>Paper</strong> <a href="http://portal.acm.org/citation.cfm?id=1124772.1124945&coll=GUIDE&dl=GUIDE&type=series&idx=1124772&part=Proceedings&WantType=Proceedings&title=Conference%20on%20Human%20Factors%20in%20Computing%20Systems&CFID=70071191&CFTOKEN=94090652">Can a Virtual Cat Persuade You? The Role of Gender and Realism in Speaker Persuasiveness</a><br>
        Presents findings revealing how virtual characters are as persuasive as real people and that cross-gender interactions transfer to virtual speakers. Explains how virtual characters can be exploited for persuasive interfaces.<br>
<em>Catherine Zanbaka, Paula Goolkasian, Larry Hodges </em></p>
<p><strong>Paper</strong> <a href="http://portal.acm.org/citation.cfm?id=1124772.1124946&coll=GUIDE&dl=GUIDE&type=series&idx=1124772&part=Proceedings&WantType=Proceedings&title=Conference%20on%20Human%20Factors%20in%20Computing%20Systems&CFID=70071191&CFTOKEN=94090652">The Sensual Evaluation Instrument: Developing an Effective Evaluation Tool </a> <br>
          Describes an instrument for collecting real-time self-assessment of affect. Portable, may work across cultures, offers consistency and flexibility. Can help elicit emotional feedback quickly and easily during the design process. <br>
          <em>Katherine Isbister, Kristina H&ouml;&ouml;k, Michael Sharp, Jarmo Laaksolahti</em></p>
		<p><strong>Note</strong> <a href="http://portal.acm.org/citation.cfm?id=1124772.1124947&coll=GUIDE&dl=GUIDE&type=series&idx=1124772&part=Proceedings&WantType=Proceedings&title=Conference%20on%20Human%20Factors%20in%20Computing%20Systems&CFID=70071191&CFTOKEN=94090652">Listening to Your Inner Voices: Investigating Means for Voice Notifications </a> <br>
          Reports on an user study of the notification qualities of voice and the development and deployment of a system exploiting the results. Suggests that voice familiarity is a useful property for notification. <br>
          <em>Saurabh Bhatia, Scott McCrickard </em></p>
<p><strong>Note</strong> <a href="http://portal.acm.org/citation.cfm?id=1124772.1124948&coll=GUIDE&dl=GUIDE&type=series&idx=1124772&part=Proceedings&WantType=Proceedings&title=Conference%20on%20Human%20Factors%20in%20Computing%20Systems&CFID=70071191&CFTOKEN=94090652">Adaptive Language Behavior in HCI: How Expectations and Beliefs about a System Affect Users' Word Choice </a> <br>
  Experimentally demonstrates that users adapt language behaviors depending on beliefs about the sophistication of a system. Suggests that designers should attend to relevant 'non-functional' system characteristics.<br>
  <em>  Jamie Pearson, Jiang Hu, Martin Pickering, Holly Branigan, Clifford Nass </em></p>
]]></description>
<dc:subject>Papers</dc:subject>
<dc:creator>sv3</dc:creator>
<dc:date>2006-04-27T10:27:06-06:00</dc:date>
</item>
<item rdf:about="http://blog.acm.org/archives/chi2006/svs/2006/04/panel_the_state.html">
<title>Panel: The State of Tangible Interfaces</title>
<link>http://blog.acm.org/archives/chi2006/svs/2006/04/panel_the_state.html</link>
<description><![CDATA[<p>Thursday, 04/27/2006 11:30-13:00</p>

<p><a href="http://www.chi2006.org/sessiondetail.php?sessionid=4213">http://www.chi2006.org/sessiondetail.php?sessionid=4213</a></p>

<p>Oren Zuckerman from MIT Media Lab and Lars Erik Holmquist from Viktoria Institute are the moderators.<br />
Brygg Ullmer from Louisiana State University, Hiroshi Ishii from MIT Media Lab, George Fitzmaurice from Alias, Yvonne Rogers from Indiana University, Wendy Mackay from I.N.R.I.A., and Tom Rodden from University of Nottingham are the panel members.</p>

<p>Pioneers and active researchers in tangible user interfaces (TUIs) will give an up-to-date picture of TUI-related projects, research findings, and industry adoption case studies. The panel will discuss the merits and drawbacks of TUIs, review the open issues in the field, and hopefully help interested researchers to better direct their future research efforts.</p>]]></description>
<dc:subject>chi2006</dc:subject>
<dc:creator>sv10</dc:creator>
<dc:date>2006-04-27T10:13:58-06:00</dc:date>
</item>
<item rdf:about="http://blog.acm.org/archives/chi2006/svs/2006/04/wednesday_-_doe.html">
<title>Wednesday - Does Think Aloud Work? How Do We Know? - 14:30 - Room 517AB</title>
<link>http://blog.acm.org/archives/chi2006/svs/2006/04/wednesday_-_doe.html</link>
<description><![CDATA[<p>This panel consisted of experts in the field of usability testing. All panelists seemed to agree that think aloud is one of the most important methods used in usability testing. Concerns were raised about how think aloud is conducted and potential areas for future study regarding think aloud protocol.</p>]]></description>
<dc:subject>Panels</dc:subject>
<dc:creator>sv6</dc:creator>
<dc:date>2006-04-27T08:17:39-06:00</dc:date>
</item>
<item rdf:about="http://blog.acm.org/archives/chi2006/svs/2006/04/wednesday_-_why.html">
<title>Wednesday - Why Do Tagging Systems Work? - 11:30 - Room 517AB</title>
<link>http://blog.acm.org/archives/chi2006/svs/2006/04/wednesday_-_why.html</link>
<description><![CDATA[<p>This panel provided an overview of tagging and also raised the issues and concerns that go along with it. The panel was primarily comprised of people affiliated with Yahoo!, including the founder of del.icio.us, Joshua Schachter.</p>]]></description>
<dc:subject>Panels</dc:subject>
<dc:creator>sv6</dc:creator>
<dc:date>2006-04-27T07:58:15-06:00</dc:date>
</item>
<item rdf:about="http://blog.acm.org/archives/chi2006/svs/2006/04/papers_awarenes.html">
<title>Papers: Awareness and Presence</title>
<link>http://blog.acm.org/archives/chi2006/svs/2006/04/papers_awarenes.html</link>
<description><![CDATA[<p><strong><a href="http://www.chi2006.org/sessiondetail.php?sessionid=3409">Awareness and Presence:</a></strong><br />
Steve Benford - Chair (U. of Nottingham, UK)</p>

<p>- Paper: From awareness to connectedness: The Design and Deployment of Presence Displays<br />
- CHI Note: Negotiating Presence-in-Absence: Contact, Content & Context<br />
- CHI Note: Using Linguistic Features to Measure presence in Computer-Mediated Communication<br />
- <a href="http://dspace.ou.nl/handle/1820/475?mode=simple">Paper: The paradox of the assisted user: guidance can be counterproductive</a></p>]]></description>
<dc:subject>JudeYew-sv7</dc:subject>
<dc:creator>sv7</dc:creator>
<dc:date>2006-04-26T17:40:33-06:00</dc:date>
</item>
<item rdf:about="http://blog.acm.org/archives/chi2006/svs/2006/04/visualization_2.html">
<title>Visualization 2</title>
<link>http://blog.acm.org/archives/chi2006/svs/2006/04/visualization_2.html</link>
<description><![CDATA[<p><strong><a href="http://www.hpl.hp.com/personal/Scott_Golder/papers/themail/themail_chi_paper.pdf">Visualizing email content: Portraying relationships from conversational histories<br />
</a></strong>Presents a visualization of email content. Discusses different interaction modes that emerged in user study: exploration of overall trends and detail-oriented investigation. Can help improve user interaction with email archives.</p>

<p><strong><a href="http://research.microsoft.com/~desney/publications/CHI2006-ClippingLists.pdf">Clipping Lists and Change Borders: Improving Multitasking Efficiency with Peripheral Information Design<br />
</a></strong>We compare abstraction techniques in peripheral interfaces to determine their effects on task flow, resumption timing, and reacquisition in multitasking situations. Our empirical results will help guide future peripheral design.</p>

<p><strong>A Fisheye Followup: Further Reflections on Focus + Context<br />
</strong>Further understanding for creating small interfaces to large information worlds, includes unification of several visual techniques, discussion of non-visual fisheye-views, and models for why these kinds of presentations are valuable.<br />
</p>]]></description>
<dc:subject>RowenaLuk-sv1</dc:subject>
<dc:creator>sv1</dc:creator>
<dc:date>2006-04-26T16:21:55-06:00</dc:date>
</item>
<item rdf:about="http://blog.acm.org/archives/chi2006/svs/2006/04/papers_online_c.html">
<title>Papers: Online Communities</title>
<link>http://blog.acm.org/archives/chi2006/svs/2006/04/papers_online_c.html</link>
<description><![CDATA[<p><a href="http://www.chi2006.org/sessiondetail.php?sessionid=3411">Papers: Online Communities</a><br />
26 April 2006<br />
16:30 - 18:00</p>

<p>Insert Movie Reference Here: A System to Bridge Conversation and Item-Oriented Web Sites<br />
<a href="http://www-users.cs.umn.edu/~mosch/">Sara Drenner</a>, Maxwell Harper, Dan Frankowski, John Riedl, Loren Terveen</p>

<p>Motivating Participation by Displaying the Value of Contribution<br />
Al Rashid, Kimberly Ling, Robert Kraut, John Riedl</p>

<p>Talk to Me: Foundations for Successful Individual-Group Interactions in Online Communities<br />
Jaime Arguello, Brian S. Butler, Lisa Joyce, Robert Kraut, Kimberly S. Ling, Xiaoqing Wang</p>

<p>Routine Patterns of Internet Use & Psychological Well-being: A Complex Interaction [Best of CHI Nominee]<br />
Irina Shklovski, Robert Kraut, Jonathon Cummings</p>]]></description>
<dc:subject>Papers</dc:subject>
<dc:creator>sv8</dc:creator>
<dc:date>2006-04-26T15:21:22-06:00</dc:date>
</item>
<item rdf:about="http://blog.acm.org/archives/chi2006/svs/2006/04/papers_-_awaren.html">
<title>Papers - Awareness and Presence</title>
<link>http://blog.acm.org/archives/chi2006/svs/2006/04/papers_-_awaren.html</link>
<description><![CDATA[<p>
<strong>From Awareness to Connectedness: The Design and Deployment of Presence Displays
<br />Describes user-centered process for designing awareness displays and evaluation demonstrating these displays improve sense of awareness and connectedness. Assists display designers in building displays that effectively support awareness and connectedness.</strong>
</p><p>
Anind Dey
<br />Ed de Guzman
</p><p>
The study used contextual inquiry and urban probes to evaluate 10 awareness and presence design prototypes in college students' bedroom.
<br />6 undergraduates were interviewed through a common blogfor 10 days and 2 of the design were selected for further study.
</p><p>
<strong>Negotiating Presence-in-Absence: Contact, Content and Context
<br />Develops an analytic framework integrating previous HCI findings on intimate communication and illustrates it with a case study. Offers a design space for social presence systems.</strong>
</p><p>
Steve Howard
<br />Jesper Kjeldskov
<br />Mikael Skov
<br />Kasper Garnæs
<br />Olga Grünberger
</p><p>
How can we understand presence in absence?
<br />This research investigated intimacy through cultural probes and contextual inquiry
</p><ul>
<li>Contact is supported by communication acts (saying I m thinking of you)</li>
<li>Content express the relationship in substance and form</li>
<li>Context</li>
<li></li>
</ul><p>
The Cube is a single shared object between partners used for quick messaging. It uses symbols to represent expression and personal effort through creativity. 
</p><p>
<strong>Using Linguistic Features to Measure Presence in Computer-Mediated Communication
<br />Presents a new technique for measuring presence in computer-mediated communication using linguistic features of dialogues. Provides an easy-to-use method for assessing the effects of communications technologies on presence.</strong>
</p><p>
Adam Kramer
<br />Lui Min Oh
<br />Susan Fussell
</p><p>
Presence is rarely measured in computer-mediated communications and the typical measures of presence are either retrospective or too intrusive. 
<br />The study make the hypothesis that people use different words to describe their presence  based on their feeling of persence and co-location.
<br />Based on their conclusions, the self-reported presence can be predicted by a small number of linguistic features. Therefore, linguistics markers can be used to measure presence, even if performed after the facts in a video-conferencing session.
<br /> 
</p><p>
<strong>The Paradox of the Assisted User: Guidance can be Counterproductive
<br />This paper contributes to the empirical and cognitive foundation of principles underlying human computer interaction. It shows that guidance in interfaces by externalizing information does not always yield better performance.</strong>
</p><p>
Christof van Nimwegen
<br />Burgos Daniel
<br />Herre van Oostendorp
<br />Hermi Schijf
</p><p>
This paper discusses externalizing information required to run tasks by providing guiding interfaces does not always yield better results. Having information externalized tempt users to not learn what they need to do. This study used the simulation of a conference planner to test the impact of externalization vs internalization of information related to tasks.
<br />The "external" version showed the participants the timeslots where they could  place a particular  speaker while the "internal" version  did not have this information available.
<br />The "internal" version took longer to complete and require less superflous moves but users of this version used "smart strategy" more often and felt less lost. Users of the "internal" version scored higher in terms of declarative knowledge.
</p>]]></description>
<dc:subject></dc:subject>
<dc:creator>sv5</dc:creator>
<dc:date>2006-04-26T14:55:13-06:00</dc:date>
</item>
<item rdf:about="http://blog.acm.org/archives/chi2006/svs/2006/04/panel_managing_1.html">
<title>Panel: Managing Deviant Behavior in online communities</title>
<link>http://blog.acm.org/archives/chi2006/svs/2006/04/panel_managing_1.html</link>
<description><![CDATA[<p> Manging deviant behavior in online communities: <br />
Panelists:<br />
Amy Bruckman - facilitator(Georgia Inst. of Tech)<br />
Catalina Danis (IBM)<br />
Cliff Lampe (MSU)<br />
Janet Sternberg (Fordham)<br />
Chris Waldron (cartoon network)</p>

<p>This session continues the conversation of deviant behavior in online communities from the original 1994 session. The bulk of this panel session took the format of panelists giving their input to scenarios raised by the facilitator and elicited from the audience members as well.</p>

<p>Some of the issues that were raised in the panel were:<br />
- laws and norms of online communities vary widely depending on the communities being served. <br />
- not all deviant behavior is the same and sometimes the boundaries between legitimate deviant behavior is not clear.<br />
- general avoidance of the term deviant and the parallels between the situation involving graffitti in cities<br />
- whether victims/perpetrators of deviant behavior are allowed to speak out<br />
- the issue of whether social justice can take place in online communities that are mostly owned</p>

<p>For other points that this entry may have missed, refer to the following blog entry:<br />
http://radio.weblogs.com/0133184/2006/04/25.html#a546</p>]]></description>
<dc:subject>JudeYew-sv7</dc:subject>
<dc:creator>sv7</dc:creator>
<dc:date>2006-04-26T14:47:49-06:00</dc:date>
</item>
<item rdf:about="http://blog.acm.org/archives/chi2006/svs/2006/04/sig_-_chi_desig.html">
<title>SIG - CHI Design Community</title>
<link>http://blog.acm.org/archives/chi2006/svs/2006/04/sig_-_chi_desig.html</link>
<description><![CDATA[<p>Wednesday, April 26, 16:30 - 18:00 </p>

<p>The CHI design community is concerned, in one way or another, about the question of how to better incorporate a meaningful and productive dialogue about design work into the conference culture of CHI.  There was a general vibe of frustration in the room regarding the difficulty of getting design work accepted in paper form, and this led to questions about whether the current reviewing panels really include enough people who know enough about design to offer a fair and informed critique.  David Gilmore and the other committee representatives charged the people in the room to step up to that challenge, saying that they had an incredibly difficult time finding designers who were willing to serve as reviewers this year, so pointing the finger at CHI is not entirely fair.  </p>

<p>This challenge seemed to be fairly well received, but other issues arose, including <ul><br />
<li>frustration with Experience Reports because some tenure committees are apparently not valuing them at the same level as short papers, so researchers feel pressured to avoid them</li><br />
<li>frustration with the difficulty of presenting work from the practitioner's perspective - seeing the real process that people go through, and presenting work that is interesting even if there isn't time to write a paper about it</li><br />
<li>the question of the relationship between CHI, <a href="http://www.dux2005.org/">DUX</a>, and <a href="http://www.sigchi.org/dis2006/">DIS</a> -- what sort of work should be done where?  What happens when individuals are required to choose one over the others?  If designers feel excluded from CHI publication, and migrate to the more specialized conferences as a result, what will that do to the CHI vibe?</li><br />
</ul></p>]]></description>
<dc:subject>KynthiaBrunette-sv9</dc:subject>
<dc:creator>sv9</dc:creator>
<dc:date>2006-04-26T14:18:41-06:00</dc:date>
</item>
<item rdf:about="http://blog.acm.org/archives/chi2006/svs/2006/04/panel_instituti.html">
<title>Panel: Institutionalizing HCI - What Do I-Schools Offer?</title>
<link>http://blog.acm.org/archives/chi2006/svs/2006/04/panel_instituti.html</link>
<description><![CDATA[<p>Tuesday - 11:30 - 13:00  </p>

<p>Sorry this is a bit late.  I had some technical difficulties. :)</p>

<p>This panel was a discussion of the trend towards the formation of "I-Schools": schools of Information, Informatics, Information Science, or some similar derivative of the "I" word, and the issues that this trend raises for the CHI community as a whole.  As HCI matures and becomes more institutionalized, we need to consider what sort of institution we want to be, and this panel was about exploring that question.  The panelists were representatives of I-Schools from around the world - John Carroll (Pennsylvania State, US), Paul Dourish (University of California - Irvine, US), Batya Friedman (University of Washington, US), Masaaki Kurosu (Soken-dai, Japan), Gary Olson (University of Michigan, US), and Alistair Sutcliffe (University of Manchester, UK).  <br />
The main ideas that the panelists raised were that: <ul><br />
<li>I-schools explicitly focus on the intersection of information, people, and technology, which leads to a more central role for HCI than is usually the case in schools of Computer Science or Engineering.</li><br />
<li>I-schools are interdisciplinary in nature, which:</li> <ul><br />
<li>provides a supportive and rich work environment within the school itself</li><br />
<li>encourages faculty and students to take a broad perspective -- asking a wide range of questions, drawing on a wide range of theories, and reaching out to other areas of the university in order to deepen their work.</li><br />
</ul><br />
<li>As independent units within the university, I-schools have a high level of autonomy, which gives HCI an institutional clout that it usually does not have when it is a less central component of a larger school.</li><br />
<li>I-Schools raise questions regarding the evolution of the relationship between HCI and CS, and not all of these questions are easy or pleasant.</li><br />
</ul></p>]]></description>
<dc:subject>KynthiaBrunette-sv9</dc:subject>
<dc:creator>sv9</dc:creator>
<dc:date>2006-04-26T14:12:37-06:00</dc:date>
</item>
<item rdf:about="http://blog.acm.org/archives/chi2006/svs/2006/04/papers_novel_me.html">
<title>Papers: Novel Methods</title>
<link>http://blog.acm.org/archives/chi2006/svs/2006/04/papers_novel_me.html</link>
<description><![CDATA[<p><strong>Thursday, 04/27/2006 11:30-13:00</strong></p>

<p><a href="http://www.chi2006.org/sessiondetail.php?sessionid=4109">http://www.chi2006.org/sessiondetail.php?sessionid=4109</a></p>

<p><strong>Overview</strong></p>

<p><strong>Paper <a href="http://portal.acm.org/citation.cfm?id=1124772.1124923&coll=GUIDE&dl=GUIDE&type=series&idx=1124772&part=Proceedings&WantType=Proceedings&title=Conference%20on%20Human%20Factors%20in%20Computing%20Systems&CFID=://www.google.ca/search?hl=en&CFTOKEN=www.google.ca/search?hl=en">Event-Contingent Experience Sampling To Evaluate Ubicomp Technology In The Real World</a> [Best of CHI Nominee]</strong><br />
Presents an event-contingent experience sampling technique to gather situated opinions on technology with reference to real-life situations. The technique can improve the design of mobile and ubiquitous computing applications.<br />
<em>Giovanni Iachello | Khai Truong | Gregory Abowd | Gillian Hayes | Molly Stevens</em></p>

<p><strong>Note <a href="http://portal.acm.org/citation.cfm?id=1124772.1124924&coll=GUIDE&dl=GUIDE&type=series&idx=1124772&part=Proceedings&WantType=Proceedings&title=Conference%20on%20Human%20Factors%20in%20Computing%20Systems&CFID=://www.google.ca/search?hl=en&CFTOKEN=www.google.ca/search?hl=en">Design and Experimental Analysis of Continuous Location Tracking Techniques for Wizard of Oz Testing </a></strong><br />
Describes and evaluates two new gesture-based techniques for continuously tracking a moving object by hand, for use in Wizard of Oz studies of location-aware systems. Study shows an improvement in terms of task load.<br />
<em>Yang Li | Evan Welbourne | James Landay</em></p>

<p><strong>Note <a href="http://portal.acm.org/citation.cfm?id=1124772.1124925&coll=GUIDE&dl=GUIDE&type=series&idx=1124772&part=Proceedings&WantType=Proceedings&title=Conference%20on%20Human%20Factors%20in%20Computing%20Systems&CFID=://www.google.ca/search?hl=en&CFTOKEN=www.google.ca/search?hl=en">Emotion Measurement during Interactive Experiences: Boys at Video Game Play </a></strong><br />
Describes the use of facial EMG as a measure of positive and negative emotion during interactive computer games. These methods appear useful for associating the player’s emotion with game events, and could be applied to HCI in general.<br />
<em>Richard Hazlett</em></p>

<p><strong>Paper <a href="http://portal.acm.org/citation.cfm?id=1124772.1124926&coll=GUIDE&dl=GUIDE&type=series&idx=1124772&part=Proceedings&WantType=Proceedings&title=Conference%20on%20Human%20Factors%20in%20Computing%20Systems&CFID=://www.google.ca/search?hl=en&CFTOKEN=www.google.ca/search?hl=en">A Continuous and Objective Evaluation of Emotional Experience with Interactive Play Environments </a></strong><br />
We present a method for modeling emotion, based on physiology, for ludic experience. Our modeled emotions are quantitative and objective; have a high evaluative bandwidth; and correspond to reported emotion. <br />
<em>Regan Mandryk | M. Stella Atkins | Kori Inkpen</em></p>

<p>----------------------------------------------------------------------</p>]]></description>
<dc:subject>chi2006</dc:subject>
<dc:creator>sv10</dc:creator>
<dc:date>2006-04-26T14:01:11-06:00</dc:date>
</item>


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